ENT.Type = "point"
ENT.Base = "base_point"

ENT.PrintName = "Soccerball Spawn"
ENT.Author = "Prefanatic"
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = "" 

local SB_Spawned = false

function ENT:Initialize()

	SB_Spawned = false
	
end

function ENT:Think()

	if !SB_Spawned then
		SB_Spawned = true
		
		local sb = ents.Create("soccerball")
		
			sb:SetPos(self.Entity:GetPos())
			sb:Spawn()
			sb:Activate()
			
	end
	
end